#!/usr/bin/env python3 """ 4DLLM Builder - GUI Application A world-class, user-friendly interface for converting GGUF to 4DLLM with Python script injection. Uses tkinter for maximum compatibility (no external GUI dependencies). """ import tkinter as tk from tkinter import ttk, filedialog, messagebox, scrolledtext import struct import json import zlib import os import sys from pathlib import Path from typing import Dict, Any, Optional, List from datetime import datetime import logging # Setup logging logging.basicConfig(level=logging.INFO) logger = logging.getLogger(__name__) # 4DLLM Format Constants FOURDLLM_MAGIC = b'4DLL' FOURDLLM_VERSION = 1 FOURDLLM_HEADER_SIZE = 64 # Section Types SECTION_GGUF_DATA = 0x01 SECTION_PYTHON_SCRIPT = 0x02 SECTION_METADATA = 0x03 SECTION_SCRIPT_CONFIG = 0x04 # Modern color scheme COLORS = { 'bg_primary': '#1e1e1e', 'bg_secondary': '#2d2d2d', 'bg_tertiary': '#3a3a3a', 'fg_primary': '#ffffff', 'fg_secondary': '#cccccc', 'accent': '#0078d4', 'accent_hover': '#106ebe', 'success': '#00ff00', 'warning': '#ffaa00', 'error': '#ff4444', 'border': '#3a3a3a' } # Built-in script templates SCRIPT_TEMPLATES = { 'Math Enhancer': '''# Math Enhancement Script import math import re def evaluate_math(expr: str): """Safely evaluate mathematical expression.""" expr = expr.replace(' ', '') if not re.match(r'^[0-9+\\-*/().\\s]+$', expr): return None try: return eval(expr, {"__builtins__": {}, "math": math}) except: return None if 'input' in context: text = context.get('input', '') patterns = [ r'what is\\s+([0-9+\\-*/().\\s]+)\\?', r'calculate\\s+([0-9+\\-*/().\\s]+)', r'([0-9+\\-*/().\\s]+)\\s*=\\s*\\?', ] for pattern in patterns: matches = re.finditer(pattern, text, re.IGNORECASE) for match in matches: expr = match.group(1).strip() result = evaluate_math(expr) if result is not None: text = text.replace(match.group(0), f"{match.group(0)} → {result}") context['input'] = text result = {'enhanced': True, 'type': 'math'} ''', 'Code Analyzer': '''# Code Analysis Script import ast import re def analyze_code(text: str): """Analyze code in text.""" code_blocks = re.findall(r'```(?:python|py)?\\n(.*?)```', text, re.DOTALL) analysis = {'code_blocks': len(code_blocks), 'functions': [], 'classes': []} for code in code_blocks: try: tree = ast.parse(code) for node in ast.walk(tree): if isinstance(node, ast.FunctionDef): analysis['functions'].append(node.name) if isinstance(node, ast.ClassDef): analysis['classes'].append(node.name) except: pass return analysis if 'input' in context: analysis = analyze_code(context.get('input', '')) context['code_analysis'] = analysis result = {'enhanced': True, 'type': 'code', 'analysis': analysis} ''', 'Reasoning Chain': '''# Reasoning Enhancement Script def add_reasoning(text: str): """Add reasoning structure.""" return f"""Let's think step by step: 1. Understand the problem 2. Break it down into components 3. Analyze each component 4. Synthesize the solution 5. Verify the answer Problem: {text} """ if 'input' in context: context['input'] = add_reasoning(context.get('input', '')) result = {'enhanced': True, 'type': 'reasoning'} ''' } class FourDLLMBuilder: """Builder for 4DLLM format files.""" def __init__(self, gguf_file: str): self.gguf_file = Path(gguf_file) if not self.gguf_file.exists(): raise FileNotFoundError(f"GGUF file not found: {gguf_file}") self.scripts: List[Dict[str, Any]] = [] self.metadata: Dict[str, Any] = {} self.gguf_data: Optional[bytes] = None def add_script(self, content: str, name: str, description: str = "", priority: int = 0, enabled: bool = True): """Add a Python script.""" self.scripts.append({ 'name': name, 'description': description, 'content': content, 'priority': priority, 'enabled': enabled, 'size': len(content.encode('utf-8')) }) def build(self, output_path: str, compress: bool = True) -> str: """Build the 4DLLM file.""" output_path = Path(output_path) with open(self.gguf_file, 'rb') as f: self.gguf_data = f.read() self.scripts.sort(key=lambda x: x['priority'], reverse=True) with open(output_path, 'wb') as f: # Header f.write(FOURDLLM_MAGIC) f.write(struct.pack('", lambda e: canvas.configure(scrollregion=canvas.bbox("all")) ) canvas.create_window((0, 0), window=self.scripts_container, anchor="nw") canvas.configure(yscrollcommand=scrollbar.set) canvas.pack(side="left", fill="both", expand=True) scrollbar.pack(side="right", fill="y") self.scripts_canvas = canvas # Step 3: Build step3_frame = tk.Frame(main, bg=COLORS['bg_primary']) step3_frame.pack(fill='x', pady=10) build_btn = tk.Button(step3_frame, text="🚀 Build 4DLLM File", command=self.build_file, bg=COLORS['success'], fg=COLORS['bg_primary'], font=("Segoe UI", 12, "bold"), relief='flat', padx=30, pady=15, cursor='hand2') build_btn.pack() # Status bar self.status_label = tk.Label(self.root, text="Ready", font=("Segoe UI", 9), bg=COLORS['bg_secondary'], fg=COLORS['fg_secondary'], anchor='w', padx=10, pady=5) self.status_label.pack(fill='x', side='bottom') def select_gguf_file(self): """Select GGUF file.""" file_path = filedialog.askopenfilename( title="Select GGUF File", filetypes=[("GGUF files", "*.gguf"), ("All files", "*.*")] ) if file_path: self.gguf_file = file_path file_name = os.path.basename(file_path) file_size = os.path.getsize(file_path) / (1024 * 1024) self.file_label.config( text=f"✓ {file_name} ({file_size:.2f} MB)", fg=COLORS['success'] ) self.update_status(f"Selected: {file_name}") def add_builtin_script(self, script_name: str): """Add built-in script.""" if script_name not in SCRIPT_TEMPLATES: return script_content = SCRIPT_TEMPLATES[script_name] self.add_script_to_list(script_name, script_content, is_builtin=True) self.update_status(f"Added built-in script: {script_name}") def add_custom_script(self): """Add custom script from file.""" file_path = filedialog.askopenfilename( title="Select Python Script", filetypes=[("Python files", "*.py"), ("All files", "*.*")] ) if file_path: try: with open(file_path, 'r', encoding='utf-8') as f: script_content = f.read() script_name = os.path.basename(file_path).replace('.py', '') self.add_script_to_list(script_name, script_content, is_builtin=False) self.update_status(f"Added custom script: {script_name}") except Exception as e: messagebox.showerror("Error", f"Failed to load script:\n{e}") def add_script_to_list(self, name: str, content: str, is_builtin: bool = False): """Add script to the list UI.""" script_frame = tk.Frame(self.scripts_container, bg=COLORS['bg_tertiary'], relief='flat', bd=1) script_frame.pack(fill='x', padx=5, pady=5) # Script info info_frame = tk.Frame(script_frame, bg=COLORS['bg_tertiary']) info_frame.pack(fill='x', padx=10, pady=5) name_label = tk.Label(info_frame, text=f"🐍 {name}", font=("Segoe UI", 10, "bold"), bg=COLORS['bg_tertiary'], fg=COLORS['fg_primary'], anchor='w') name_label.pack(side='left') if is_builtin: badge = tk.Label(info_frame, text="Built-in", font=("Segoe UI", 8), bg=COLORS['accent'], fg=COLORS['fg_primary'], padx=5, pady=2) badge.pack(side='left', padx=5) size_label = tk.Label(info_frame, text=f"({len(content.encode('utf-8'))} bytes)", font=("Segoe UI", 8), bg=COLORS['bg_tertiary'], fg=COLORS['fg_secondary']) size_label.pack(side='left', padx=5) # Remove button remove_btn = tk.Button(info_frame, text="✕ Remove", command=lambda: self.remove_script(script_frame, name), bg=COLORS['error'], fg=COLORS['fg_primary'], font=("Segoe UI", 8), relief='flat', padx=10, pady=2, cursor='hand2') remove_btn.pack(side='right') # Store script data script_data = { 'frame': script_frame, 'name': name, 'content': content, 'is_builtin': is_builtin } self.scripts.append(script_data) # Update canvas scroll self.scripts_container.update_idletasks() self.scripts_canvas.configure(scrollregion=self.scripts_canvas.bbox("all")) def remove_script(self, frame, name: str): """Remove script from list.""" frame.destroy() self.scripts = [s for s in self.scripts if s['name'] != name] self.update_status(f"Removed script: {name}") def build_file(self): """Build 4DLLM file.""" if not self.gguf_file: messagebox.showwarning("Warning", "Please select a GGUF file first!") return if not self.scripts: messagebox.showwarning("Warning", "Please add at least one Python script!") return # Ask for output file output_path = filedialog.asksaveasfilename( title="Save 4DLLM File", defaultextension=".4dllm", filetypes=[("4DLLM files", "*.4dllm"), ("All files", "*.*")] ) if not output_path: return try: self.update_status("Building 4DLLM file...") self.root.update() # Create builder builder = FourDLLMBuilder(self.gguf_file) # Add scripts for script in self.scripts: builder.add_script( content=script['content'], name=script['name'], description=f"{'Built-in' if script['is_builtin'] else 'Custom'} script", priority=10 if script['is_builtin'] else 5 ) # Build result_path = builder.build(output_path, compress=True) file_size = os.path.getsize(result_path) / (1024 * 1024) messagebox.showinfo("Success", f"4DLLM file created successfully!\n\n" f"File: {os.path.basename(result_path)}\n" f"Size: {file_size:.2f} MB\n" f"Scripts embedded: {len(self.scripts)}") self.update_status(f"✓ Built: {os.path.basename(result_path)}") except Exception as e: messagebox.showerror("Error", f"Failed to build 4DLLM file:\n{e}") self.update_status(f"✗ Error: {str(e)}") logger.error(f"Build error: {e}", exc_info=True) def update_status(self, message: str): """Update status bar.""" self.status_label.config(text=message) self.root.update_idletasks() def main(): """Main entry point.""" root = tk.Tk() app = FourDLLMBuilderGUI(root) root.mainloop() if __name__ == "__main__": main()